How to Use
Click on any node to read about different types and attributes of UI elements.
Tip: Start with Component Attributes.
Component Attributes
Although components can come in many different shapes and forms, the below five questions can be used to break them down to their composing attributes.
Dimensionality
Dimensionality takes into consideration the UI components' functional dimension attribute. There are two main types of dimensionality:
Components with more dimensions can fit better into the real world, while 2D components are often used for important information and navigation.
Two Dimensions
As the name suggests, having two-dimension(2D) attribute means the component is flat. As the users move around, they cannot view different sides of components with this attribute.
Design Guidelines
Limit the number of components with 2D attributes since they interfere with users’ perception of the space. Even those that are anchored in the real world through floor calibration will look out of place against the user's surrounding environment.
Use Case
2D attribute is often used for:
Three Dimensions
The three dimensions attribute allows users to view different sides of components as they move their device or body around.
Design Guidelines
This attribute can make the component seems to fit into the real world, especially when combined with the anchor to world positioning.
Don't forget to design the back of the component as the users might be able to see it.
Use Cases
3D attribute is often used for:
Origin
The origin attribute determines how a component is inserted into the digital layer of the experience. There are three types of origin:
Omnipresent
Having the omnipresent attribute means the component is present in the application when the augmented reality feature is enabled.
Design Guidelines
Often combined with the anchor to device positioning, this attribute can require significant screen real estate.
Use the omnipresent attribute only for important components. Ask yourself they are the types of components that users need to look at or have access to at any time.
Use Cases
Omnipresent attribute can be used to:
Manual
If a component can be manually added to the digital layer by the users, it has the manual attribute.
Design Guidelines
Components with manual attribute should be well positioned within the real world. Users already have a complete control of the camera and they can easily tell if the components that they add aren't where they want them to be.
Use Cases
Manual attribute is often used for:
Procedural
Component can be added by the system procedurally. This action is often triggered by a marker or geolocation.
Design Guidelines
Make sure the users know where the component is added. Design solutions to guide the users to look in the direction you want them to.
Use Cases
Procedural attribute can be used to: