A Design Framework for Handheld Augmented Reality
What is Handheld Augmented Reality?
Define Handheld AR and the three forming elements: Component, Interface and User.
Breakdown the five attributes of any component: Origin, Dimensionality, Temporality, Position and Interactivity.
Discuss the difference between the Controller and Viewport layers of the interface.
Discuss the relationship between the User and the Device and high-level design guidelines.
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Why Particle Design
Custom made for Handheld AR
Particle Design addresses the unique design challenges in Handheld AR.
Particle Design borrows from terminologies used in product design & development world.
Equipped with Interactive Examples
The mobile app provides interactive examples to help onboard designers within minutes.